The Woodstock Model Railroad Club invites you to come along with as together we build an empire. Stay tuned for progress updates, tips and techniques. All comments are welcome. Email ljbrinker@yahoo.ca

Thursday, November 20, 2014

Ore train

The branch line yard at Lincoln which holds about 24 cars, is the limiting factor for the total number of cars on the ore train.  Therefore we should have 24 ore cars loaded and 24 empty, someday. The yard at the ore mine has the capacity to hold at least 24 ore cars. The ore train will be assembled at Lincoln and run east bound to Elsewhere where the empties will be picked up and run west bound to the Lincoln yard.
The Lincoln yard is for ore car storage until there are 24 cars sent over the car float. 
Like the coal drag this train will be run with a train order only.

Note! This has now changed due to the new track joining the island to Miller. This train will now be run from Ortona to Elsewhere and not held at the Interchange, freeing up needed space for the increased traffic the new industries on the branch will create.
When the Ore Train, Train Order Card is selected, the operator will use the 2 Ore Train RS3
Ore Train leaving Ortona

Ore Train east bound to Elsewhere
 engines in the Ortona Yard.  The full Ore Train will leave the Ore Yard at Ortona, and enter the mainline at Lincoln, heading east to Elsewhere. At Elsewhere, the engines and caboose will be run around the train for its return trip.  The Train Order Card is returned to the back of the deck.  Later, when the return Train Order Card is picked, the Ore Train will be run from Elsewhere back to Ortona, where the engines and caboose will be run around the unit train.  The Train Order Card is returned to the back of the deck, in time sequence.  As this is a unit train, no car cards are needed.

Coal drag

coal train departing coal mine

coal delivered to power plant

picking up empty coal train at power plant
If you pick the coal drag train from the train order box you will run your engine to the mine heading west bound. No car cards or waybills are needed as cars are run as a unit.
The coal mine and power plant are connected through the hill.  Loaded cars are picked up from the rear track of the mine as a unit of say 12 cars. When this east bound train arrives at Heron,s Landing it is backed into the rear track of the power plant, pushing most of the cars through the hill so that they are ready to pickup from the coal mine.
Empties are then picked up from the front track of the power plant as a unit of 12 cars. The train will head east bound through Heron's Landing, proceeding through the reversing loop and then head west bound arriving at Valleyview. The engine is run around the train and the cars are then shunted onto the front track of the coal mine, pushing them through the mountain until a few cars are in front of the power plant.
 The engine is then taken to the round house for servicing.
The short siding at the power plant is for special deliveries only. The short siding at the mine is for deliveries and individual coal hoppers that are subject to the normal card system routing.
At no time is a locomotive run through the hill!

Card system

Card system for the Huff & Puff
 Divisions; CP main, Elsewhere to Wellington. CN Sunset to Tuck (Springbank). Branch would include the Island, Miller and the yard at Lincoln (behind the Iceing plant). The 1 extra track in Lincoln by the meat  Packing plant would hold the Branch passenger train which runs from Lincoln to Northdale.
 Train order cards would be used to decide in what order trains would be run, eg.  8:00 am freight, Elsewhere  To Wellington.  This card would be kept with the train until it is completed, and then it is returned to the Back of the Train order deck of cards. That person would then take the next train order. trains I can think of are, freights from Elsewhere to Wellington and visa versa, passenger trains from Herons Landing and Wellington, coal unit train, ore unit train (from Ortuna to Elsewhere and back) passenger and freight, from Lincoln to Northdale, and back, Work Train, Unit Trains to Tuck and Sunset, and a Log Train.
 Waybills have a set out half  and a pickup half.  Both contain Town, Industry, Via and car type info.  Via is used for branch lines or special information  like icing of refers. I have counted the car capacity for all siding and yards and listed what type of car each industry would  Receive. This information will be helpful for making up waybills and what car types are needed. One thought about way bills, what if car movements were driven by the waybills, eg. For each Freight train you pick a set number of cards, say 16. The first 8 would be pickups, that is 8 car cards with  Pickup waybills in them, and then 8 waybills for set outs, for which you find a car in the yard for them. If no car is available for a  waybill, it is put back at the front of the other cards and the next one is selected. This way the industries are driving the car requests instead of the car types. When a trip is completed, eg. Arrived at Wellington, you should have 8 set out cards, and you will flip the  Waybills to the pickup side and place them in the back of the pickup car box.  If you started with 1 or more  Via cards Your count will vary. You will have 8 pieces of rolling stock and 8 car cars with pickup waybills.   You first Verify the cards to the rolling stock and then remove the waybills and Place them in the back of the waybill box. When placing them in the waybill box they are first flipped so the set out side is up. More thoughts on waybills. If an industry siding holds 3 cars do we just make up 3 waybills, so the siding  Will never be over loaded, and this way cars will always be able to be set out, no confusion on what to do. Do we make waybills for freight to stations like Jutland that have no freight siding, leave the car on the  Passing siding for the next train to pickup, and what about Warwick which has no passing siding? Any thought and ideas welcome.

Friday, November 7, 2014

Nov 7th update

We found the road up to Warwick was too close to the track and was interfering with some engines so Glen woved it over a half an inch. A crossing shanty was added at Lincoln and a few houses were test fit on an outside corner of town. Whitelaw Machine and details at Bill's garage were also added.
fence around cemetary

crossing shanty

moving the road


lamps and junk piles add to the scene

test fiting houses

peeling a log