The Woodstock Model Railroad Club invites you to come along with as together we build an empire. Stay tuned for progress updates, tips and techniques. All comments are welcome. Email ljbrinker@yahoo.ca

Wednesday, January 20, 2016

Tuesday Night at the Huff & Puff

Trains roll into Heron's Landing
What a change, last Tuesday was a snow day and this Tuesday we have heat! We all wish Cliff all the best with his upcoming surgery and were happy to see Trent could still climb the stairs after hurting his knee at a game. We had to do the slot max thing again and Jim thinks we should just do it once a month, I guess meeting night would be a good time. We have found out that the new card system works well and really moves a lot of rolling stock, maybe too much. We will have to get into using train orders so all the trains are run and spaced out. It was mentioned that 5 or 6 cars being picked up and delivered at one time may be too many. The fact that 3 industries in Heron's Landing all get that many cars at once doesn't help. The industries, Oxford Sand and Gravel, the Power Plant, and Coastal Oil can't be moved so maybe we can change the cards. If we had only 1 of the 3 getting 6 cars and the other 2 getting 1 or 2 on any given day may help. Or say the Power Plant could get 6 hoppers at a time but the others get a max of 3 or 4 but twice a day? What happens if both cards for 3 cars get picked for the same train? Is delivering twice a day adding to the congestion? Any ideas?

 New sanding rack, great job Jim
















gas electric stops at Miller station






editors note, load windows 10 on my laptop seems OK from this end if you see anything wrong please let me know.  It says this site is unsupported and may result in unexpected behavior. I guess it didn't dust the lake, lol.


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